MediaWiki API result
This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.
Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
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{
"logid": 17,
"ns": 0,
"title": "Augmented Reality",
"pageid": 17,
"logpage": 17,
"params": {},
"type": "create",
"action": "create",
"user": "Jgittos",
"timestamp": "2020-12-09T14:51:38Z",
"comment": "Created page with \"==Augmented Reality== This page is for support materials focused towards augmented reality '''Augmented Reality support resources''' <u>[https://www.youtube.com/watch?v=uo...\""
},
{
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"ns": 0,
"title": "Real-Time Compositing",
"pageid": 16,
"logpage": 16,
"params": {},
"type": "create",
"action": "create",
"user": "Jgittos",
"timestamp": "2020-12-09T14:50:19Z",
"comment": "Created page with \"==Real-Time Compositing== Real time compositing within UE4 '''Resources for learning Real Time compositing in UE4''' <u>[https://docs.unrealengine.com/en-US/WorkingWithMed...\""
},
{
"logid": 15,
"ns": 0,
"title": "Geodecal",
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"logpage": 15,
"params": {},
"type": "create",
"action": "create",
"user": "Jgittos",
"timestamp": "2020-12-09T14:07:52Z",
"comment": "Created page with \"===Geodecal=== Details about geodecals in UE4 for texturing '''Tutorials and useful content for Geodecals''' <u>[https://www.artstation.com/artwork/Ye8o4d DOOM ETERNAL - SU...\""
},
{
"logid": 14,
"ns": 0,
"title": "Arnold Renderer",
"pageid": 14,
"logpage": 14,
"params": {},
"type": "create",
"action": "create",
"user": "Jgittos",
"timestamp": "2020-12-09T13:55:19Z",
"comment": "Created page with \"==Arnold Renderer== This page highlights some useful tutorials on mastering the Arnold Renderer within Maya and 3DS Max '''Arnold Tutorials''' <u>[https://academy.substance...\""
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{
"logid": 13,
"ns": 0,
"title": "Trim Sheets",
"pageid": 13,
"logpage": 13,
"params": {},
"type": "create",
"action": "create",
"user": "Jgittos",
"timestamp": "2020-12-09T12:11:57Z",
"comment": "Created page with \"==Trim Sheets== Trim sheets allow for the creation of trim details for environmental modelling and texturing in UE4 '''Tutorials for Trim Sheets''' [https://80.lv/articles/...\""
},
{
"logid": 12,
"ns": 0,
"title": "Procedural Rock Floor Texture",
"pageid": 12,
"logpage": 12,
"params": {},
"type": "create",
"action": "create",
"user": "Jgittos",
"timestamp": "2020-12-09T12:05:40Z",
"comment": "Created page with \"==Procedural Rock Floor Texture== Procedural flooring generation can be created through the use of Substance Designer, and blended using UE4 '''Tutorials for Procedural Rock...\""
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{
"logid": 11,
"ns": 0,
"title": "Substance Painter",
"pageid": 11,
"logpage": 11,
"params": {},
"type": "create",
"action": "create",
"user": "Jgittos",
"timestamp": "2020-12-09T11:56:33Z",
"comment": "Created page with \"==Substance Painter== This is a page for resources to support the learning of Substance Painter program '''Substance Painter Tutorials''' [https://www.youtube.com/watch?v=s...\""
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{
"logid": 10,
"ns": 0,
"title": "Quixel Megascans",
"pageid": 10,
"logpage": 10,
"params": {},
"type": "create",
"action": "create",
"user": "82.31.20.67",
"anon": "",
"timestamp": "2020-12-09T11:38:54Z",
"comment": "Created page with \"==Quixel Megascans== Quixel megascans document with tutorials to help with using megascans in UE4 '''Tutorials for Megascans in UE4''' [https://blog.megascans.se/2020/01/22...\""
},
{
"logid": 9,
"ns": 0,
"title": "Debris and Rubble",
"pageid": 9,
"logpage": 9,
"params": {},
"type": "create",
"action": "create",
"user": "Jgittos",
"timestamp": "2020-12-08T23:10:56Z",
"comment": "Created page with \"==Debris and Rubble== This section outlines techniques to create debris and rubble for games '''Tutorials for Debris and Rubble in UE4''' [https://www.youtube.com/watch?v=w...\""
},
{
"logid": 8,
"ns": 0,
"title": "Parallax Occlusion Mapping",
"pageid": 8,
"logpage": 8,
"params": {},
"type": "create",
"action": "create",
"user": "Jgittos",
"timestamp": "2020-12-08T22:48:00Z",
"comment": "Created page with \"==Parallax Occlusion Mapping== Technique to give 'depth' to flat geometry in games '''Tutorials for Parallax Occlusion Mapping''' [https://www.artstation.com/artwork/XBnL3l...\""
}
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}
}